Mohammad Asgari; Fatemeh jenidi jafari; ,Hamed Salehi; Ahmad Ahmadi
Abstract
Objective: Inadequate behavior and difficulty eating can cause some children with autism to become obese. The aim of this study was to investigate the effectiveness of active video games on the cognitive executive functions of the brain in children with autism with obesity. Methodology: The research ...
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Objective: Inadequate behavior and difficulty eating can cause some children with autism to become obese. The aim of this study was to investigate the effectiveness of active video games on the cognitive executive functions of the brain in children with autism with obesity. Methodology: The research method is semi-experimental and applied. Twenty high-functioning children with autism with a BMI above 30 participated in the study. The pre-test included Digit span task and trail making test that took place before the intervention sessions began. The experimental group practiced for six weeks, two sessions per week, and 30 minutes each session to practice active video games. The payment. The participants in the control group did not play any computer or digital games. The analysis of covariance was used to compare pretest and posttest. The covariance analysis test was used to compare pretest and post-test. Results: The results showed that the effect of intervention (active video games) on the Digit span task (p=0.003, f=12.45), trail making A (p=0.034, f=5.293) and the trail making B (p=0.001, f=32.21) is significant. Conclusion: In a general conclusion, it can be said that a 6-week intervention period (12 sessions) of active video games affects the executive cognitive functions (Digit span task and trail making) of children with autism with Obesity.